Germaine

GGaD= Germaine is one of Specter's original characters. She was initially created for GGaD (and submitted for the AgK! AU), but later on, alternate versions of her were added to TFSK, Iris Colors, and Diamond bay (though this version is inactive). She is a part of Specter's forum gang.

Status
Alive.

Appearance
Despite her actual age, Germaine has the youthful appearance of a woman in her mid or late twenties. She stands at a respectable 168 cm, though if you count her antlers then she’s at least twenty centimeters taller. Her physical build is very womanly and toned. She is slender but if one were to see her limbs they’d look well-exercised and even a little muscular. Her legs are somewhat long when compared to the general proportions of her body, but this generally isn’t visible because of her clothing.

Germaine’s skin is a pleasant olive-tan color, with darker freckles on her cheeks and nose. The freckles can be found on her shoulders as well. Aside from that, the features of her face are soft and proportioned well. She doesn’t really have remarkable attributes except for her slightly-prominent cheekbones. A smile of some sort, though generally peaceful, will almost always be formed on her fine lips. Her hands’ fingers are slim, though they may look longer because of the way her nails are cut. There's a faint and complex design on her right arm's elbow joint area. It's like a natural tattoo permanently engraved into her skin in fine spiraly lines.

There is a pair of antlers on Germaine’s head. They are not too large, probably around the length of approximately twenty centimeters. The antlers are not branched too much either. In fact, they look similar to the ones found on young deer. Made from cream-white bone, they’re part of Germaine’s body and surprisingly lightweight so they don’t really interfere with her movement at all. Both sides are perfectly symmetrical in structure and size. They can be broken but will regrow into place. They’re not pointy or anything; they have rounded tips and are rather harmless because of this. She does not show them when she’s in the Modern sect, therefore appearing shorter and more human.

Her eyes give off a dynamic impression, as if energy and life emanated from them. They are rounded but the outer edges are slightly elongated. It can’t really be said they’re big, yet Germaine generally has them wide open so they do look larger than they really are. The eyes have thick black lashes which frame the border of the upper eyelid, but not so much on the lower. Rich, vivid forest-green, almost glowing in quality, is the natural color of the irises. The pupil is not black but instead a darker shade of the same green which is not as shiny. The color is strongest when she’s around an area like forests or gardens, and it could almost seem like they match the brightness from the life around Germaine. When she’s in a more human appearance, her eye color becomes darker, adopting a more natural shade of olive green. Her pupils darken as well and might be considered black in certain lights. However, the eyes are highly reflective of light and never appear dull nor lose their energetic feature. Her gaze is alert and bright, with some sort of kindness very visible in it. Germaine doesn’t have a hard or unpleasant stare (or if she has one, she doesn’t use it). She’ll often choose to let her emotions show clearly through her eyes, though she can just as well do the opposite.

Germaine’s hair is a dark brown color but not so dark that it looks black. It is quite thick and plentiful, seeming to have more volume than it really does because of its wavy texture. It looks cared for and neat, despite being violently frizzy in its natural state. The tips are visibly curlier than the rest of the upper parts which simply have a light wavy effect. When loose, the hair reaches to Germaine’s waist with the central part being slightly longer than the sides. She trims her bangs to one same length right above her eyebrows, parted at the left and combed to the opposite side. The parts of the hair which come from her temples next to her ears is also separated to be tied into loose braids or twists. This is just a part of her style which she rarely goes without. The tied parts have over her shoulders and part of her chest, as they’re slightly shorter than the rest of the mass of hair. Loose with no extra decorations is the style Germaine generally wears her hair but on occasion she has pulled it back into high ponytails. She’s capable of doing more complex hairstyles but doesn’t have a need to do so.

Clothing Style
Dresses and skirts are a noticeable preference in her choice of clothes. Germaine tends to use to purple hues, or, at times, dark green and scarlet. She’ll vary her clothing and its color depending on what sect she’s in. However, she doesn’t have a very large wardrobe to choose from. She doesn’t purchase clothes often either. Despite this, Germaine hasn’t been seen to wear frayed or old-looking clothes.

In the medieval sect and when she’s by herself, she’ll wear mostly purple and stick to similar attires. Her purple, short-sleeved, loose dress has a long slit on the right side of her ankle-length skirt to allow for greater movement. There is a lilac vest on top which is also tucked into and secured by a darker purple sash which ties tightly around Germaine’s waist. She has some kind of unattached sleeves which almost cover the entirety of her arm, going from her wrist to her upper arm yet still revealing part of her shoulder. These match the color of her dress as well. This would normally not be visible, but she wears dark gray leggings underneath her dress. Germaine likes to wear black sandals of any style on her feet. She is often seen carrying around a beige basket of flowers and varied contents.

Her clothes are simpler when in the Modern sect, though she still favors dresses strongly. She’ll show more colors in her clothing as well. A basic outfit, for example, would consist of a dull scarlet knee-length dress and a dark green jacket on top. For footwear it isn’t uncommon to find her sporting boots with heels. The basket will automatically take the form of a tan purse, messenger bag, or backpack.

No matter what she’s wearing, Germaine will not part from her necklace. It is made of black string with three gray beads and an arrow pendant right in the center. It will often be visible as just decoration but at times she might hide it under her shirt, especially if in the Modern sect.

She has yet to be seen in formal outfits.

Body and Mind
If we don't go into specific details, then Germaine's body is the standard for Forest Spirits. Basically, not human even if it looks like that.

Her mind seems to be the same as that of any normal human. Wonder if this is really the case.

Personality
This is W.I.P., but she's a nice person in general.

Curse
Germaine is cursed. As in, a deity placed a curse on her.

Eternal youth may seem like a blessing at first, until you realize that outliving your loved ones, especially for an affectionate person like Germaine, is a downside. Indeed, this curse is why she is alive even after going past her age expectancy. And so far, she has outlived every single person who ever meant something to her. But there is another reason for this. The other half of the curse consists of being present at the time of a loved one's death. Germaine has been watching the people she cared for die in front of her for centuries.

Because of the curse being cast by a deity, it is unknown if there is some way of removing it. In any case, doing that would probably end up with Germaine's own death. It is also a lifelong curse, so, it will only disappear along with Germaine.

Physical
Germaine is well-excercised, but her physical abilities need polishing as she hasn't used them for offensive/defensive purposes in years. However, her natural speed and strength are considerably more powerful than a human's because of her status as a Forest Spirit. She has an unusual amount of stamina, but this is generally redirected towards magical energy and therefore is not very noticeable.

By training, her movements have become very free and fluid. She has a fast reaction speed.

Her curse causes her to keep an ever-youthful appearance and physique. This is a perk, as Germaine's form is perpetually at what could be considered the peak potential of her body.

Magical
Germaine is proficient in varied types of magic, and is always striving to learn more.

She has shown to be able to channel and use destructive energy. She also displays a level of mastery with the light element.

She can use teleportation, but it is limited. It is easier for her to teleport others to known places than to do it to herself.

Also Germaine has healing abilities, but these are limited as well.

Because of her species, Germaine has a strong innate affinity towards the nature element both in and outside magic.

Weapons
Germaine knows how to use varied types of weapons. However, she does not often need to do so.

She owns a special enchanted spear--her weapon of choice in most situations. It hides as a necklace's charm, which Germaine wears everywhere. In small form it looks like a tiny black arrow stone. The necklace it's on is just a string with the spear and gray beads at the side. It can't really be ripped off Germaine's neck.

In regular form it has the appearance of a spear (duh) colored black with a thin lilac line spiraling through the handle. The blunt tip holds the necklace's string. The sharp tip is, well, very sharp. It has blades at its sides to help with slicing into objectives easily.

The special thing about this weapon is that it does not need to be handled by Germaine in order to be used by her. She can use a sort of telekinesis to move it around and throw unusually accurate shots. The spear is enchanted to always go in a straight trajectory without missing its intended destination. Germaine can change its path in the air or pull it back using telekinesis.

By charging the spear with energy or magical power, an explosive projectile can be formed. It can also be used as a sort of long "wand" to channel destructive energy.

Other
The necklace mentioned above carries more than just Germaine's spear. Its beads are special, even though they were not originally part of the necklace. A gift from a special person, they're treasured by Germaine.
 * Necklace beads

These beads used to fill the entire necklace string. They are grayish colored and resemble small spherical pearls. Their purpose is more than decoration though. The beads are some sort of special protection device which trigger when the situation leaves Germaine defenseless and in potential danger. A strong kind of forcefield is created around her body, defending against most attacks and providing psychic defense. Germaine has no control over the protection, being unable to turn it off, but it vanishes progressively with time.

After use, a bead will shatter, making the protection's activations a limited number. One-time use. There are only three remaining beads on the necklace string.

Germaine's sleeves are enchanted to protect against weapon attacks. This grants them an armor-like property should they be struck by a weapon wielded with harmful intent. They keep their flexible cloth texture, however. This protection is not effective against magic, and may be overcome by certain types of weapon attacks but still reduce the damage. They're most useful for blocking in short-range.
 * Arm guards

The magic source of the enchantment is Germaine's, but the concept itself was a gift of sorts from another person. It does not belong to her and Germaine would not claim it as such if she were asked about it.

Because of its status as an enchantment, the arm guard spell can be cast multiple times on different pieces of clothing (as long as they're sleeves). If the sleeves are destroyed, the enchantment will vanish as well.

Germaine's basket is a special object. To begin with, despite looking like a normal basket, it has a very large storage space. Many things can be put inside but the weight will increase accordingly.
 * Basket

It can change shape into a purse, a messenger bag, or a backpack while keeping its enchanted characteristics. This is useful for travelling between sects without having to worry about fitting in.

Relationships
(If I'm forgetting anyone then just remind me and they'll be added here!)

Galaxian
Smol deity who must be protected. Germaine holds Galaxian in high esteem. She has a strong attachment to him, like the need to protect and be by his side, despite the fact that they don't know each other for long. She feels very strongly towards his problems and how he manages them. But the best thing, is that her feelings have been proved to be completely genuine.

Echo
Germaine took a liking to the ice deity. She strongly felt that she needed to protect Echo to some point, and enjoyed being in her company. She especially liked the other's affinity towards nature and kindness. It's likely that Germaine viewed her as a kind of daughter and felt that way. After all, she was willing to risk her life in order to allow Echo a safe escape in their confrontation with Oblivion.

Echo's death had a strong emotional impact on Germaine, which hasn't completely faded away yet but doesn't show much. Germaine also chides herself to her failure at protecting the deity, even though she knows it wasn't fully her fault.

She isn't aware of Echo's revival...

Ark
He's... okay. A powerful god in Germaine's eyes, even if this power is just in the sense of deity abilities. She doesn't want to get very involved with him as it could be dangerous, but she doesn't mind him.

Ishmael
Healer god, seems to be a nice person. Would probably be a smart thing to stay on his good side. Unfortunately, Germaine doesn't know he's dead. And much less how he was revived.

Time
Oblivion's normal counterpart. Not an enemy, and she holds no hostile feelings towards Time, but they're not close. All Germaine knows about the deity comes from reading.

Oblivion
Corrupted Deity who murdered Echo in cold blood (haha). Germaine feels absolute hate towards him and his love for murdering innocents. While she'd love to kill him, she is aware that she is no match for a deity at the moment (and maybe never). Much less a CD who revels in making others suffer. Germaine hopes and believes that the opportunity for sweet revenge will come in due time. Until that day, nothing can be done except help the other deities in their attempts to defend from the CDs' threat. Even with her personal motives, she still thinks Oblivion is a threat to many people... and that is simply one more reason to rid the world of his existence.

Akuma
why was he carrying the body of that poor child just like that and without further reaction >:(

Backstory
A long, long time ago... a young lady sought a miracle cure and eternal youth for a loved one, and a deity cursed her for the rest of her life.

Quotes
"Is it not the most natural thing in the world to love people and want to care for them, as much as one can?" ~ To Galaxian.

"But you know, the past isn't as important when you consider that you have a whole future ahead of you." ~ To Echo, about her memories.

"Life is just one big adventure, isn't it?" ~ To Echo.

"The past is in the past, what is important now is how we build our future." ~ To Alma, about his past.

"[T]he simple fact of being around books gives it a wonderful feel. In a sense, it feels like the place is brimming with knowledge and entertainment!" ~ To Hitan, about libraries.

"It is so fun to teach kids, to direct them down the path of knowledge..." ~ To Hitan, about teaching.

"Not every question has to be answered, and not every curiosity will be satisfied." ~ To Hitan.

"I can't stand seeing a child--even if he's dead--being treated like that." ~ To Akuma, when he was dragging a dead child's mutilated body around.

"You qualify as candidate for a mental institution." ~ To Akuma.

"Rules of etiquette transcend mortality and race." ~ To Akuma.

"If I saw something similar to what you were doing before happen again, I'd get involved anytime." ~ To Akuma.

"So you do say you may not be innocent... but that doesn't really mean you're guilty..." ~ When meeting Kaori.

"Now, I think it will be easier to reach a conclusion if we stick to the topic." ~ To Neer.

"The rest of you, most of you are deities here. There is strength in numbers." ~ At the deity meeting.

"I know I'm not a deity, but nonetheless I can promise that I will help out the decision to the best of my abilities as long as it benefits as many as possible."

"From what I understand, there have been plenty of encounters with them already. In that case there should be no problem with comparing information." ~ About Corrupted Deities.

"Let's not mess with souls. Even if a deity takes care of that, it's dangerous and sensitive territorry." ~ To Ark, about linking bells to souls.

"I've no excuse for the destruction. However, I would like to say that I chose this place because there are no plants or animals around; therefore, the damage to the environment can be reduced." ~ After half-destroying a barren rocky place for training.

Other Stuff

 * According to a test, Germaine would be a Lawful Good, but her narrator thinks that the Neutral Good alignment fits her better.
 * She cares for a flower garden
 * She is the sole caretaker of "her" forest, as well as the only one of her species linked to it.
 * She bakes good cookies
 * She owns a really large library!
 * Purple is her favorite color. It's also her PoV color.
 * Purple Cattleya orchids are her favorite flower.
 * She has been a teacher before.
 * She does not own a phone.

Gallery
Version 2. Different name.
 * -|Iris Colors=
 * -|TFSK=